Stellaria
A downloadable game
Stellaria π
Does every day feel the same?
The same routine. The same cycle — working endlessly, chasing money, repeating it all over again. Stress becomes a constant companion, an inescapable part of this life.
But ask yourself: Is this how you want to live?
Do you want to feel stressed for the rest of your life?
Stellaria offers a different path
Itβs a visionary project designed to create a new kind of world — a peaceful planet where you can live freely, outside Earthβs exhausting rat race.
Here, you can build the life youβve always dreamed of.
Join a vibrant, supportive community. Make friends. Start a family.
Contribute to something meaningful — not out of pressure or survival, but from true passion and motivation.
This is the promise of Stellaria.
A chance to live with purpose, not stress.
A new beginning.
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Project Overview
Stellaria is a 2D sci-fi RPG developed using modern tools and best practices for maintainable, scalable game development.
βοΈ Technology Stack
-
Language:
C# β Chosen for its strong tooling, performance, and wide adoption in game development. -
Game Framework:
MonoGame β A flexible, open-source game framework well-suited for building 2D games on multiple platforms.
π¨ Art & Design
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Aseprite β Used to create pixel art assets for characters, environments, and UI elements, allowing precise control over animations and visual style.
π§ͺ Testing & Quality
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Unit Testing:
NUnit β Used to create and run automated tests, ensuring core game systems (e.g., combat, inventory logic) behave correctly and remain stable over time. -
Code Analysis:
-
.editorconfig for style enforcement.
-
Roslyn Analyzers β Enforces consistent code quality and detects potential issues early.
-
Custom Rules β Tailored to enforce project-specific architectural conventions.
-
π Version Control
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Git + GitHub β Used for source control, collaboration, and CI/CD.
π Project Structure (High-Level)
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Game1.cs
: Main entry point managing game loop and core rendering. -
Systems/
: Game systems (e.g., combat, dialogue, quests). -
Entities/
: Player and NPC definitions. -
Assets/
: Game resources (sprites, sounds, fonts). -
Tests/
: Contains all unit tests organized by feature.
Updated | 18 days ago |
Status | In development |
Author | MiracleBadger |
Genre | Role Playing, Simulation |
Made with | MonoGame |
Tags | 2D, Cozy, Indie, No AI, Pixel Art, Sci-fi |
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